Weapons, damage and armor (2024)

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Updated for DayZ 1.12.

Contents

  • 1 Basic key points
    • 1.1 Weapons
    • 1.2 Armor
    • 1.3 Damage
  • 2 Contact weapons / Ammunition
    • 2.1 Description, and CfgAmmo and CfgMagazines configs
  • 3 Launchers / Ranged weapons
    • 3.1 Description, and CfgWeapons config
  • 4 Armor
    • 4.1 Description, and [CfgVehicles \ ["Clothing" type entities]] config
  • 5 See also
  • 6 Notes
  • 7 Sources
    • 7.1 Outdated

Basic key points[ | ]

Weapons[ | ]

  • Recoil can change with switching firing modes and between only prone and stand stances.
  • Sway change with switching between all stances.

Armor[ | ]

  • Armor items apply their effects on the whole body parts and don’t have their own hitboxes.
  • Clothing equipment can randomly select items from its inventory, to apply incoming damage to them, and lower the hit effects based on the items’ health/properties[specify].

Damage[ | ]

  • Player’s character has 100 shock health points, after this number goes below 26, the character becomes unconscious until the value regenerates to above 50.
  • Damage is based on the velocity of the bullet at the time it impacts an entity.
  • Bullets will slow down when penetrating material, imparting correspondingly less damage if it hits an entity after.
  • Hitting different body parts will differ the damage values to apply, the HP damage is applied even if no organ hitboxes are hit.
  • Penetrating hitboxes of a character may cause additional effects.

Contact weapons / Ammunition[ | ]

Ammo nameAmmo classnameDamageShockArmor/PenetrationProjectile speedAir frictionAmmo weightProjectile classname
12x70 Slug / 12ga SlugAmmo_12gaSlug110, 1001000, 1, 0420-0.006000.28Bullet_12GaugeSlug
.380Ammo_38021, 100330, 0.8, 30290-0.00160.17Bullet_380
9x19Ammo_9x1926, 100330, 0.9, 30360-0.0030.24Bullet_9x19
.45Ammo_45ACP34, 100330, 0.9, 30260-0.001450.48Bullet_45ACP
.357Ammo_357105, 100660, 0.9, 30383-0.00140.4Bullet_357
5.45x39Ammo_545x3955, 100660, 0.9, 10880-0.000270.2Bullet_545x39
5.56x45Ammo_556x4555, 100660, 0.9, 101000-0.001050.2Bullet_556x45
7.62x39Ammo_762x3955, 100660, 0.9, 10740-0.001430.4Bullet_762x39
9x39Ammo_9x3995, 100660, 0.9, 20320-0.000550.5Bullet_9x39
9x39 APAmmo_9x39AP95, 100663, 1, 15320-0.000550.5Bullet_9x39AP
7.62x51 or .308Ammo_308Win110, 1001000, 1, 10740-0.000850.5Bullet_308Win
7.62x54Ammo_762x54110, 1001000, 1, 10790-0.000800.45Bullet_762x54

Description, and CfgAmmo and CfgMagazines configs[ | ]

Damage[i] =

  1. [CfgAmmo \ [projectile classname] \ DamageApplied \ Health \ damage] of HP .
  2. [CfgAmmo \ [projectile classname] \ DamageApplied \ Blood \ damage] of Blood .[expansion needed]

Impact[i] = [CfgAmmo \ [projectile classname] \ DamageApplied \ Shock \ damage] of Shock .

Armor/Penetration[i] =

  1. [CfgAmmo \ [projectile classname] \ DamageApplied \ Health \ armorDamage] value of ignoring armor items’ effect of HP protection .[not confirmed][expansion needed]
  2. [CfgAmmo \ [projectile classname] \ caliber] penetration effect value .[detail needed]
  3. [CfgAmmo \ [projectile classname] \ deflecting] degree ricochet angle .

Projectile speed = [CfgAmmo \ [projectile classname] \ initSpeed] .[detail needed]

Air friction = [CfgAmmo \ [projectile classname] \ airFriction] .

Ammo weight[i] = [CfgMagazines \ [ammo classname] \ weight / count]g .

Launchers / Ranged weapons[ | ]

NameClassnameAmmo affectionRPM: FA, SA/S;DispersionReloadSound powerReliabilityWeightAmmo
Saiga-12 / “VaigaSaiga-48, 480.0015, 1.5, 0.012, [_][_]2503.612x70
Škorpion vz. 83 .380 / “CR-61CZ61-895.5, 4800.003, -, -3, [_][_]2001.28.380
MP5K / “SG5-KMP5K-895.5, 4800.003, -, -5, [_][_]2001.849x19
UMP .45 / “USG-45UMP45-600, 4800.003, -, -4.5, [_][_]2502.2.45
AKS-74U / “KAS-74UAKS74U-600, 6000.003, -, -2, [_][_]2501.995.45x39
AK-74 / “KA-74AK74-600, 6000.002, -, -2, [_][_]2501.995.45x39
AK-101 / “KA-101AK101-600, 6000.0015, -, -2, [_][_]3003.0775.56x45
M4A1 / “M4-A1M4A1-800, 4800.00125, -, -5, [_][_]2001.7465.56x45
SKS / “SK 59/66SKS--, 4800.0015, -, --, [_][_]3003.857.62x39
AKM / “KA-MAKM-600, 4500.0015, -, -2, [_][_]3002.147.62x39
VSS / “VSSVSS-800, 4800.002, -, -3.8, [_][_]2501.999x39
FAL / “LARFAL-705.9, 4800.001, -, -4.5, [_][_]3003.77.62x51
Winchester 70 / “M70 TundraWinchester70--, 600.00075, -, --, [_][_]2002.7217.62x51
SVD / “VSDSVD--, 4800.00075, -, -2.5, [_][_]2503.77.62x54

Description, and CfgWeapons config[ | ]

Ammo affection = any effects applied to the CfgAmmo entity’s properties .[i]

Rounds Per Minute = [modes >-> [type of fire] \ 1 / reloadTime * 60] .

Dispersion =

  1. [modes >-> [type of fire] \ dispersion] .
  2. [modes >-> [type of fire] \ firespreadangle] pellets spread .
  3. [modes >-> Single \ dispersion] .

Reload =

  1. [magazineSwitchTime * 10]s .
  2. [expansion needed] .

Sound power = [expansion needed] decibels .

Reliability = [DamageSystem \ GlobalHealth \ Health \ hitpoints] shots .[detail needed]

Weight = [weight / 1000]kg without any attachments, mags and ammo .

[expansion needed]

Armor[ | ]

NameClassnameArmorImpact suppressionWeight
Armor-Plate CarrierPlateCarrierVest50%, 50%, 75%, 75%, 10074%, 74%, 75%, 75%12
Ssh-68 / "Combat Helmet"Ssh68Helmet50%, 50%, 50%, 50%, 2750%, 50%, 50%, 50%1.5
[_]/"Ballistic Helmet"BallisticHelmet_ColorBase50%, 50%, 75%, 75%, 5074%, 74%, 75%, 75%1
[_]/"Assault Helmet"GorkaHelmet50%, 50%, 75%, 75%, 5074%, 74%, 75%, 75%1.1
MICH 2001 / "Tactical Helmet"Mich2001Helmet50%, 50%, 75%, 75%, 5074%, 74%, 75%, 75%1.2

Description, and [CfgVehicles \ ["Clothing" type entities]] config[ | ]

Armor =

  1. [DamageSystem \ GlobalArmor \ Projectile \ 100 - Health * 100]% of HP damage reduction .
  2. [DamageSystem \ GlobalArmor \ FragGrenade \ 100 - Health * 100]% of HP damage reduction .
  3. [DamageSystem \ GlobalArmor \ Melee \ 100 - Health * 100]% of HP damage reduction .
  4. [DamageSystem \ GlobalArmor \ Infected \ 100 - Health * 100]% of HP damage reduction .
  • [DamageSystem \ GlobalHealth \ Health \ hitpoints] armor health, the maximum amount of blocked character HP damage (in the best condition) .

Impact suppression =

  1. [DamageSystem \ GlobalArmor \ Projectile \ 100 - Shock * 100]% of Shock damage reduction .
  2. [DamageSystem \ GlobalArmor \ FragGrenade \ 100 - Shock * 100]% of Shock damage reduction .
  3. [DamageSystem \ GlobalArmor \ Melee \ 100 - Shock * 100]% of Shock damage reduction .
  4. [DamageSystem \ GlobalArmor \ Infected \ 100 - Shock * 100]% of Shock damage reduction .

Weight = [weight / 1000]kg without any attachments and cargo .

[detail needed]

See also[ | ]

  • Character Status
  • Weapons
  • Clothing

Notes[ | ]

[CfgAmmo \ .. \ hit]: has no effect on character damage, either penetration;

[CfgAmmo \ .. \ weight]: defines size of visual impact effects, has no effect on ballistics;

The testing was limited, so the info is not guaranteed completely corrects, but more likely are.

Sources[ | ]

  • DayZ 1.07 configs.

Outdated[ | ]

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